


👋 Say Hello
I’m Kuzey Kovalak,
Based in Istanbul, TR.
I’m a Luau programmer and a UI Designer with a focus on building smooth gameplay systems and clean interfaces. I enjoy turning ideas into working projects, from scripting core mechanics to designing user-friendly UIs. My goal is always to create experiences that feel polished and fun to play.
Completed Commissions
Completed Commissions
Years of Experience
Years of Experience
Happy Clients
Happy Clients

Experience

Experience

Experience

Founder / Lead Programmer
Gameblock
2022 - Present
Founder of Gameblock, currently leading the project as both owner and lead programmer. I focus on building core systems, guiding development, and ensuring the overall vision of the project comes to life.

Founder / Lead Programmer
Gameblock
2022 - Present
Founder of Gameblock, currently leading the project as both owner and lead programmer. I focus on building core systems, guiding development, and ensuring the overall vision of the project comes to life.

Founder / Lead Programmer
Gameblock
2022 - Present
Founder of Gameblock, currently leading the project as both owner and lead programmer. I focus on building core systems, guiding development, and ensuring the overall vision of the project comes to life.

Programmer
coastymade!
2025
Contributed to Coastymade! as a game developer, fixing major bugs to improve stability and performance while implementing new abilities and mini-games that expanded gameplay and enhanced the overall player experience.

Programmer
coastymade!
2025
Contributed to Coastymade! as a game developer, fixing major bugs to improve stability and performance while implementing new abilities and mini-games that expanded gameplay and enhanced the overall player experience.

Programmer
coastymade!
2025
Contributed to Coastymade! as a game developer, fixing major bugs to improve stability and performance while implementing new abilities and mini-games that expanded gameplay and enhanced the overall player experience.

Programmer
Elite Cameraman Games
2024
For Elite Cameraman Games, I developed key systems including teleportation, inventory, and upgrade mechanics, focusing on smooth gameplay and user-friendly experiences.

Programmer
Elite Cameraman Games
2024
For Elite Cameraman Games, I developed key systems including teleportation, inventory, and upgrade mechanics, focusing on smooth gameplay and user-friendly experiences.

Programmer
Elite Cameraman Games
2024
For Elite Cameraman Games, I developed key systems including teleportation, inventory, and upgrade mechanics, focusing on smooth gameplay and user-friendly experiences.

Owner / Lead Programmer
AeroX 2024
2023-2024
For AeroX 2024, I served as Lead Programmer and Owner. I developed the system that imports real-world environments in real time, built aerodynamic aircraft physics from scratch, and wrote mobile-compatible flight code. I also implemented functional control surfaces like ailerons and a complete autopilot system.

Owner / Lead Programmer
AeroX 2024
2023-2024
For AeroX 2024, I served as Lead Programmer and Owner. I developed the system that imports real-world environments in real time, built aerodynamic aircraft physics from scratch, and wrote mobile-compatible flight code. I also implemented functional control surfaces like ailerons and a complete autopilot system.

Owner / Lead Programmer
AeroX 2024
2023-2024
For AeroX 2024, I served as Lead Programmer and Owner. I developed the system that imports real-world environments in real time, built aerodynamic aircraft physics from scratch, and wrote mobile-compatible flight code. I also implemented functional control surfaces like ailerons and a complete autopilot system.

Programmer
Dragon Ball RP: Resurrection
2023
For Dragon Ball RP: Resurrection, I worked on bug fixes, optimization, and implementing a new data system, along with adding extra features to improve gameplay.

Programmer
Dragon Ball RP: Resurrection
2023
For Dragon Ball RP: Resurrection, I worked on bug fixes, optimization, and implementing a new data system, along with adding extra features to improve gameplay.

Programmer
Dragon Ball RP: Resurrection
2023
For Dragon Ball RP: Resurrection, I worked on bug fixes, optimization, and implementing a new data system, along with adding extra features to improve gameplay.

Many others...
2018
Unfortunately, to keep this page clean, I cannot list every project I’ve worked on, though I’ve completed many other commissions across the Roblox platform over the years.

Many others...
2018
Unfortunately, to keep this page clean, I cannot list every project I’ve worked on, though I’ve completed many other commissions across the Roblox platform over the years.

Many others...
2018
Unfortunately, to keep this page clean, I cannot list every project I’ve worked on, though I’ve completed many other commissions across the Roblox platform over the years.

Education

Education

Education
Sakıp Sabancı Anatolian Highschool
2024 - Present
A high school student with typical school duties and interests.
Sakıp Sabancı Anatolian Highschool
2024 - Present
A high school student with typical school duties and interests.
Sakıp Sabancı Anatolian Highschool
2024 - Present
A high school student with typical school duties and interests.

Stakes

Stakes

Stakes

Roblox Studio
Game Engine

Roblox Studio
Game Engine

Roblox Studio
Game Engine

Visual Studio
IDE

Visual Studio
IDE

Visual Studio
IDE

Rojo
Extension

Rojo
Extension

Rojo
Extension

Knit
Framework

Knit
Framework

Knit
Framework

Photoshop
Design Tool

Photoshop
Design Tool

Photoshop
Design Tool

Figma
Design Tool

Figma
Design Tool

Figma
Design Tool

Notion
Notion

Notion
Notion

Notion
Notion

Discord
Communication

Discord
Communication

Discord
Communication

Contact

Contact

Contact